I'm working on it, ok?
I'm going to take a moment to talk about my personal game of the year, which I feel has been greatly unappreciated amid the AAA giants like Bioshock Infinite and The Last of Us.
DMC is the ugly duckling of Capcom's Devil May Cry series - everybody hated it for the most whiny and pathetic of reasons (his hair changed colour), yet there was a beautifully designed swan waiting underneath.
That was a terrible use of that metaphor, I'm sorry.
I was blown away by just about every facet of the game. The visuals and level design are beautiful and creative (with some minor texture pop-in in the last quarter of the game), the characters and dialog are well written (I especially like the exchange between Dante and the Succubus), the soundtrack is incredible, and the combat is some of the most fast paced and fun action I've played in any game.
DMC's best feature is its fast paced combat. The controls are responsive, allowing Dante to string together combos quickly and effectively. Weapons and abilities are introduced at a steady pace, which gives the player plenty of time to practice with each one. And enemies attack in great hordes and variety, and telegraph attacks quickly enough for the player to dodge out of the way seamlessly - or else punish you appropriately for not being attentive to your surroundings. DMC is one of the few modern games I love to replay over and over again.
DMC also has some surprisingly well written characters. Dante is stubborn and free spirited, but ultimately selfless and humorous (even if the jokes are few and far between). Vergil is his polar opposite - fighting for a greater good but selfish and emotionless at times. And finally Kat, who is reserved - with good reason - and doesn't devolve into a generic love interest (though sadly her design doesn't reflect this). Kat might not be the best example of a strong female character, but she is a great example of a well written one - she has fears and doubts whilst also being intelligent and competent.
That said, DMC has some glaring flaws, of which the biggest has to be the ending. Had the game ended five minutes before it did (or better yet had set up the twist far earlier), it would have ended on a much stronger note. Even so, I think DMC: Devil May Cry is a truly under-appreciated gem, which is why I'm naming it my Game of the Year for 2013.